vs. Server 675 | Defensive — Applies to All Players
This week we are playing a defensive game - the goal is to make our capital impossible to take
Top 10 alliances pack the mud completely - all members, 2-tile spacing between HQs
Everyone else: get to the grass, shield up at reset and prepare for invasion
Be coordinated - minimize troop losses, don't engage solo
HQ zeroed - fill it immediately, no gaps ever
Each top 10 alliance must have at least one member online to monitor the mud - watch for gaps and drop coords in alliance chat immediately so holes can be filled
⚔ Floaters
Coreyy, CwbyUp, and Fickers are designated floaters - they can reinforce each other and adjust target areas as needed to fill gaps across the mud
Top 10 — Mud Positions
1. DEVL - Devil Domain - Turret 2 (top)
2. JEST - HouseOfJesters - Reinforce Capital
3. ZEro - ZER0 Diplomacy - Turret 1 (left)
4. WCHS - Warchiefs - Turret 3 (right)
5. WCHZ - Warchiefz
6. PoPi - Polite Pirates
7. JG4 - Unity Diversity
8. B1ST - Blacklist
9. WCH2 - German Survival
10. D3dd - D3dd DEVL
Phase Timing
Important — Know These Times
00:30
Invaders can teleport in - be ready
12:00 - 14:00
Capital + Turrets open — Main Fight Capital Clash lasts up to 2 hours
Battle Map
Defensive Layout — Top 10 in Mud, Top 3 at Turrets
Mud Strategy
Top 10 Alliances — All Members on the Mud
All members of the top 10 alliances go to the mud - no exceptions
Fill every position before the event starts - zero gaps, zero empty spaces
Position with 2-tile gaps between each HQ - maximize coverage, block enemy ports
You cannot shield on the mud - commit fully
HQ zeroed - fill that space immediately, no gaps ever
Support Role
Everyone Not in the Top 10 Alliances
If you are not in the top 10 alliances - get to the grass, shield up before reset
Stay on the grass and remain shielded at all times until the clash begins
Constantly reinforce HQs on the mud - this is your primary job
Keep top 10 players alive as long as possible
Let the enemy waste troops attacking our reinforced HQs - patience wins
🛠 Support Alliances - Hold Your Ground
Shield up on the grass before reset - occupy space and hold position
When the event begins at 12:00 - your time to fight begins
Capital & Turrets
Holding These Wins the Match
Capital Occupation generates points automatically - keep it held at all times
DEVL anchors Turret 2, WCHS anchors Turret 3, ZEro anchors Turret 1, JEST reinforces Capital - do not leave them undefended
At 12:00 APOC, Capital and Turrets open - this is the main fight window
Station troops in turret zones even if they fall - points still count
Week 2
vs. Server 678 | Defensive
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Combat Strategy
vs. Server 678 | Defensive — Applies to All Players
This week we are playing a defensive game - the goal is to make our capital impossible to take
Top 10 alliances pack the mud completely - all members, 2-tile spacing between HQs
Everyone else: get to the grass, shield up at reset and prepare for invasion
Be coordinated - minimize troop losses, don't engage solo
HQ zeroed - fill it immediately, no gaps ever
Top 10 — Mud Positions
1. DEVL - Devil Domain - Turret 2 (top)
2. WCHS - Warchiefs - Reinforce Capital
3. ZEro - ZER0 Diplomacy - Turret 3 (right)
4. JEST - HouseOfJesters - Turret 1 (left)
5. B1ST - Blacklist
6. WcH2 - Wchs 2
7. FNP - Adeptus Astarte
8. JG4 - Unity Diversity
9. PoPi - Polite Pirates
10. Sur1 - German Survival
Phase Timing
Important — Know These Times
00:30
Invaders can teleport in - be ready
12:00 - 14:00
Capital + Turrets open — Main Fight Capital Clash lasts up to 2 hours
Battle Map
Defensive Layout — Top 10 in Mud, Top 3 at Turrets
Mud Strategy
Top 10 Alliances — All Members on the Mud
All members of the top 10 alliances go to the mud - no exceptions
Fill every position before the event starts - zero gaps, zero empty spaces
Position with 2-tile gaps between each HQ - maximize coverage, block enemy ports
You cannot shield on the mud - commit fully
HQ zeroed - fill that space immediately, no gaps ever
Support Role
Everyone Not in the Top 10 Alliances
If you are not in the top 10 alliances - get to the grass, shield up before reset
Stay on the grass and remain shielded at all times until the clash begins
Constantly reinforce HQs on the mud - this is your primary job
Keep top 10 players alive as long as possible
Let the enemy waste troops attacking our reinforced HQs - patience wins
🛠 Support Alliances - Hold Your Ground
Shield up on the grass before reset - occupy space and hold position
When the event begins at 12:00 - your time to fight begins
Capital & Turrets
Holding These Wins the Match
Capital Occupation generates points automatically - keep it held at all times
DEVL anchors Turret 2, JEST and Sur1 anchor Turret 1, ZEro and JG4 anchor Turret 3 - do not leave them undefended
At 12:00 APOC, Capital and Turrets open - this is the main fight window
Station troops in turret zones even if they fall - points still count
Week 1
vs. Server 677 | Defensive
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Combat Strategy
Important — Applies to All Players
Hold two cannons and keep the capital occupied - points follow automatically