NAP Guidelines
Non-Aggression Pact | NAP 5 | Server Wide
- NAP 5 in effect - applies to the top 5 alliances on this server
- Current NAP 5: DEVL, JEST, WCHS, ZEro, WcH2
- NAP 5 is set weekly - President transition and NAP lineup determined at reset every Sunday
- NAP 5 alliances can protect their allies against attacks from other NAP 5 alliances
- Land cannot be taken from other NAP 5 alliances unless mutually agreed upon
- NAP 0 on Tuesdays - all alliances are fair game including NAP 5, no pact protection applies
- Questions or disputes - bring to leadership, do not escalate in world chat
- The top 2 State Capital contributors outside of NAP 5 receive NAP protection for the week - effectively making it NAP 7
- Sunday - rest day, no farming for anyone
- Monday - internal farming allowed
- Tuesday - internal farming allowed, NAP 0 in effect
- Wednesday - internal farming allowed
- Thursday - internal farming allowed
- Friday - rest day, no farming for anyone
- Saturday - external farming only (other servers)
- 50% plunder rate - do not attack any HQ below 50% durability
- Always scout first - target must have ample resources and be above 50% durability
- Absolutely no zeroing HQs
- Do not repeatedly target the same alliance multiple times in one day - this drives players away from the server. Leadership will monitor this and repeated violations will be reported and actioned
SVS Guidelines
vs. Server 675 | Direction TBD
- This week we face Server 675 - more information to come on whether we are invading or defending. Check back here for updates
- Trucks: Only attack trucks from the opposing server - do NOT attack State #679 players
- Arena: Refresh to find opposing server players - push rank as high as possible
- Furylord: Complete daily, use proper faction synergy, equip best gear
- VS (Alliance Duel): Only Top 20 alliances contribute to SVS points - focus on high-value tasks, time upgrades for maximum efficiency
- General: Save speedups, training, and upgrades for scoring events - build, train, and research at the right time
- Plundering: Only loot from other servers - look for orange/purple zones on the map
Sunday
Peace Day | SVS Begins
- No farming - server rest day
- NAP 5 in effect - see NAP Guidelines above
- For SVS tasks - see SVS Guidelines above
- Stack radar missions - save them to complete on Monday
- Send troops to gather Z coins - time it so they return at reset
- Start building upgrades now - do not complete until Tuesday
Monday
AVA Day 1: Modded Vehicle Boost | SVS Points
- NAP 5 in effect - see NAP Guidelines above
- Save golden wrenches, modification blueprints, and module chests all week - use them today
- Kill Boomers for bonus points - go level 9 or 10
- Complete all radar events
- Do NOT use vehicle items on any other day
- For SVS tasks - see SVS Guidelines above
Tuesday
AVA Day 2: Shelter Upgrade | SVS Points
- NAP 5 in effect - see NAP Guidelines above
- Save construction speedups all week - use them today
- Upgrade shelter buildings - complete upgrades started Sunday
- Recruit refugees at 500 cost only - refresh and repeat, do NOT recruit at 2000
- Only do orange bounty missions
- For SVS tasks - see SVS Guidelines above
Wednesday
AVA Day 3: Age of Science | SVS Points
- NAP 5 resumes at reset - see NAP Guidelines above
- Save research speedups all week - use them today
- Queue and complete research projects
- Use research badges today
- Only do S rank trucks (intercity trades)
- For SVS tasks - see SVS Guidelines above
- Time actions during Golden Hour to score points in both AVA and Full Preparedness simultaneously
Thursday
AVA Day 4: Hero Initiative | SVS Points
- NAP 5 in effect - see NAP Guidelines above
- Save hero fragments (orange, purple, blue), prime recruits, power cores, and enhancement alloys - use them today
- Level up heroes and use recruitment tickets
- Stack radar missions - save them to complete on Friday
- For SVS tasks - see SVS Guidelines above
- Wait for Hero Full Preparedness window at 16:00 APOC time to double-dip points
Friday
AVA Day 5: Army Expansion | Final SVS Push
- Enemy Buster begins at reset - if you won't be online, shield up before you log off
- NAP 5 in effect - see NAP Guidelines above
- Save training speedups all week - use them today
- Train troops
- Max out daily tasks - standings lock after today
Saturday PART 1
AVA Day 6: Enemy Buster
- Full server coordinated combat day - coordinate attack timing with your alliance
- Only do orange bounty missions and S rank trucks
- Win Alliance Duel - 6,000 pts for first place
- Dominate the Arena against opposing alliance players - push rank as high as possible
- Win Full Preparedness rounds - 500 pts per win
- Top 200 Furylord damage dealers contribute to state points
Saturday PART 2
State Ruler: Capital Clash | vs. Server 675
Guides and resources from NAP leadership. Tap above to expand.
Lab Guide
Optimize Your Lab — Research Priority Order
▼
- 1. Alliance Recognition - unlock Level 7-9 rewards first, speeds up overall progress significantly
- 2. Elite Units - max it out, Hero Training unlocks once complete
- 3. Hero Training - focus on upgrading Cockpit technology continuously
- 4. Military Theory - upgrade to 45% then stop when Peacekeeper unlocks
- 5. Peacekeeper - progress to Emergency Rescue, max it out and stop - turns dead troops into wounded on Saturdays
- 6. Alliance Recognition - max it out completely for double rewards from levels 1-9
- 7. Military Theory - go back and max it out, significantly increases hero power
- 8. Conquer Regions - max it out
- 9. Hero Training - max it out
- 10. Alliance Armed - progress to Massacre, max it out, stop there
- 11. Peacekeeper - go back and max it out completely
- 12. Alliance Armed - final step, max it out completely
Lab Research Tree
Recommended Research Progression Path
▼
- Start: New Home MAX → Shelter Building
- Start: Elite Troops MAX → Military Strategies
- Once Shelter Building 50% and Military Strategies 15% → unlock Siege to Seize
- Shelter Building MAX → HQ Management → HQ Management MAX → Rapid Growth
- Military Strategies MAX → War Protection → War Protection MAX → Military Development
- Siege to Seize MAX → Field Combat
- Field Combat MAX unlocks all three special training paths:
- Shooter Special Training
- Fighter Special Training
- Rider Special Training
Unit Special Training
Total badge cost to max each research item
▼
| RESEARCH ITEM |
MAX LVL |
TOTAL BADGES |
| Fire Up | 10 | 21,350 |
| Armor Upgrade | 10 | 21,350 |
| Fast Production | 10 | 26,700 |
| Demolition Crew | 5 | 32,600 |
| Mobility Enhancement | 10 | 36,200 |
| Melee Combat | 10 | 36,200 |
| Weapon Upgrading | 10 | 36,200 |
| Stronger Armor | 10 | 36,200 |
| Shield Upgrade | 10 | 36,200 |
| Camo Coating | 10 | 36,200 |
| Propulsion | 10 | 39,800 |
| Unit Special Training | — | 54,900 |
| Fire Up (T2) | 10 | 58,200 |
| Mobility Enhancement (T2) | 15 | 116,500 |
| Stronger Armor (T2) | 15 | 116,500 |
| Recharge Shield | — | 219,000 |
Alliance Recognition
Total badge cost to max each research item
▼
| RESEARCH ITEM |
MAX LVL |
TOTAL BADGES |
| Premium Rewards | 1 | 1,200 |
| Collect Wood | 10 | 4,120 |
| Zent Gatherer | 10 | 4,120 |
| Super Rewards | 1 | 4,100 |
| Augmented Engine | 10 | 8,030 |
| Transport Capacity Up | 10 | 8,030 |
| Production Line Expansion | 10 | 8,030 |
| Fast Production | 10 | 8,030 |
| Incentive - Gathering | 10 | 14,250 |
| Incentive - Development | 10 | 14,250 |
| Incentive - Creeps | 10 | 14,250 |
| Incentive - Modified Vehicle | 10 | 14,250 |
| Incentive - Equipment | 10 | 14,250 |
| Incentive - Training | 10 | 14,250 |
| Incentive - Recruiting | 10 | 22,100 |
| Incentive - Killing | 10 | 22,100 |
| Event Expert | 20 | 18,210 |
| One More! | — | 20,500 |
| Event King | — | 142,700 |
Alliance Duel Rewards
Chest rewards, weekly totals & league rankings
▼
| REWARD |
DAILY |
x2 AR |
| Badges | 830 | 1,660 |
| EXP Chest | 41 | 82 |
| Wood / Food / Electricity Chest | 41 each | 82 each |
| 100 Diamonds | 3 | 6 |
| Purple Hero Fragments | 8 | 16 |
| Purple Skill Books | 80 | 160 |
| Enhancement Alloy | 110,000 | 220,000 |
| Orange Fragments | 2 | 4 |
| Orange Skill Books | 20 | 40 |
| Duel Master Supply Box | 15 | 30 |
| REWARD |
DAY 6 |
x2 AR |
| Badges | 830 | 1,660 |
| Valor Medal | 5,200 | 10,400 |
| Wood / Food / Electricity Chest | 41 each | 82 each |
| 100 Diamonds | 3 | 6 |
| Purple Skill Books | 52 | 104 |
| Enhancement Alloy | 110,000 | 220,000 |
| Orange Fragments | 2 | 4 |
| Orange Skill Books | 20 | 40 |
| Duel Master Supply Box | 43 | 86 |
| REWARD |
WEEKLY |
x2 AR |
| Badges | 4,980 | 9,960 |
| Valor Medal | 5,200 | 10,400 |
| EXP Chest | 205 | 410 |
| Wood / Food / Electricity Chest | 246 each | 492 each |
| 100 Diamonds | 18 | 36 |
| Purple Hero Fragments | 40 | 80 |
| Purple Skill Books | 452 | 904 |
| Enhancement Alloy | 660,000 | 1,320,000 |
| Orange Fragments | 12 | 24 |
| Orange Skill Books | 120 | 240 |
| Duel Master Supply Box | 118 | 236 |
| REWARD |
GOLD |
DIAMOND |
| Badges | 140 | 160 |
| Purple Hero Fragments | 6 | 8 |
| EXP Chest | 20 | 20 |
| Wood / Food / Electricity Chest | 20 each | 20 each |
| REWARD |
GOLD WIN |
DIAMOND WIN |
| Badges | 1,000 | 1,500 |
| Orange Fragments | 5 | 6 |
| Diamonds x100 | 5 | 10 |
| EXP / Wood / Food / Elec Chest | 50 each | 50 each |
HQ Level Requirements
Buildings Unlocked at Each HQ Level
▼
| LEVEL |
CONDITION 1 |
CONDITION 2 |
| 1-3 | — | — |
| 4 | City Wall | — |
| 5 | Radar | Assaults Camp |
| 6 | Military Center | — |
| 7 | Alliance Center | Assaults Camp |
| 8 | Laboratory | Training Ground / Assaults Camp |
| 9 | Laboratory | Emergency Hospital |
| 10 | Laboratory | Shooter Camp |
| 11 | Laboratory | Rider Camp |
| 12 | Laboratory | City Wall |
| 13 | Laboratory | Alliance Center |
| 14 | Laboratory | Assaults Camp |
| 15 | Laboratory | Shooter Camp |
| 16 | Laboratory | Rider Camp |
| 17 | Laboratory | City Wall |
| 18 | Laboratory | Alliance Center |
| 19 | Laboratory | Assaults Camp |
| 20 | Laboratory | Shooter Camp |
| 21 | Laboratory | Rider Camp |
| 22 | Laboratory | City Walls |
| 23 | Laboratory | Alliance Center |
| 24 | Laboratory | Assaults Camp |
| 25 | Laboratory | Shooter Camp |
| 26 | Laboratory | Rider Camp |
| 27 | Laboratory | City Walls |
| 28 | Laboratory | Alliance Center |
| 29 | Laboratory | Assaults Camp |
| 30 | Laboratory | Shooter Camp |
Buildings Guide
What Each Building Does and Why It Matters
▼
- Headquarters (HQ) - the heart of your base. Sets the max level for every other building. Upgrade this first - everything else is gated behind it
- Laboratory - unlocks and runs research. Required for almost every HQ upgrade past level 8. Always keep it busy
- City Wall - increases your base defense and troop capacity. Required for HQ progression at multiple levels
- Alliance Center - connects you to alliance features, tech donations, and help requests. Required for HQ upgrades at several levels
- Assaults Camp - trains Assaulter troops. Required at multiple HQ levels. More camps = faster training
- Shooter Camp - trains Shooter troops. Unlocks at HQ 10 and repeats through the upgrade cycle
- Rider Camp - trains Rider troops. Unlocks at HQ 11 and repeats through the upgrade cycle
- Training Ground - boosts troop training speed. Unlocks at HQ 8 - upgrade it early
- Emergency Hospital - heals wounded troops after battle. Critical for SvS - higher level = more troops saved. Unlocks at HQ 9
- Farmhouse - produces food passively. Food is the most consumed resource - keep it upgraded
- Lumber Mill - produces wood passively. Needed for most building upgrades
- Power Plant - produces electricity. Required for research and advanced upgrades
- Warehouse - protects resources from being looted during attacks. Higher level = more protected - important if you get hit often
- Military Center - boosts troop attack and defense stats. Unlocks at HQ 6 - a meaningful power increase
- Radar - expands your map visibility and scouting range. Unlocks at HQ 5. Higher level = see further
- Bookstore - provides bonus stats and passive buffs as it levels up
- Rapid Growth - reduces construction timers. Unlocked via HQ Management research - one of the best quality of life upgrades in the game
- Always upgrade HQ, Lab, and Troop Camps first - everything else follows. Don't spread resources across every building at once
- Keep your Hospital level high - troops saved in battle are troops you don't have to retrain
- The Warehouse is often overlooked - if you are being farmed, upgrading it protects a significant amount of your resources
Factions & XP Requirements
Faction counters, leveling priority & XP costs
▼
- Factions work like rock-paper-scissors - each one beats another and loses to another
- Guard of Order beats Wings of Dawn · Wings of Dawn beats Blood Rose · Blood Rose beats Guard of Order
- No single faction is the strongest - it all depends on what the enemy is running
- Before a fight, check the enemy lineup and field whichever faction counters the majority of their heroes
| LEVELS |
XP PER HERO |
FULL TEAM (x5) |
| 1 - 100 | 568,025,400 | 2,840,127,000 |
| 101 - 105 | 195,000,000 | 975,000,000 |
| 106 - 110 | 245,000,000 | 1,225,000,000 |
| 111 - 115 | 295,000,000 | 1,475,000,000 |
| 116 - 120 | 345,000,000 | 1,725,000,000 |
| 121 - 125 | 395,000,000 | 1,975,000,000 |
| 126 - 130 | 445,000,000 | 2,225,000,000 |
| 131 - 135 | 507,000,000 | 2,535,000,000 |
| 136 - 140 | 625,000,000 | 3,125,000,000 |
| 141 - 145 | 750,000,000 | 3,750,000,000 |
| 146 - 150 | 875,000,000 | 4,375,000,000 |